Vocabulary
April vocab
1. fuel cell
A cell that creates electricity.
2. incinerate
To destroy something
3. limitation
Something you cant do
4. offset
How many diminishes a shape has
5. packet
A tiny block of data6. pneumatic
6.pneumatic
operated by air such as a hot air ballon
7. recycle
to reuse something
8. specifications
doing something perfect
9. tangent
a straight line that connect with a waxy or curved line
10. work
a job that requires energy
A cell that creates electricity.
2. incinerate
To destroy something
3. limitation
Something you cant do
4. offset
How many diminishes a shape has
5. packet
A tiny block of data6. pneumatic
6.pneumatic
operated by air such as a hot air ballon
7. recycle
to reuse something
8. specifications
doing something perfect
9. tangent
a straight line that connect with a waxy or curved line
10. work
a job that requires energy
March vocab
1. Oscillate
the pace you move at.
2. Right triangleA triangle that is 90 degrees
3. Icon
a picture or image
4. Sketch
a drawing that some makes
5. Annotate
the noted you put on your work.
the pace you move at.
2. Right triangleA triangle that is 90 degrees
3. Icon
a picture or image
4. Sketch
a drawing that some makes
5. Annotate
the noted you put on your work.
weeks 9 and 10
1. Actions
something that the sprite does
2. Backgrounds
the stage or what the game is happening on
3. Events
something that is going to happen
4. Executable file
the instructions the sprites follow
5. GML
the html of game maker or the language of game maker
6. Instances
something else an object can do
7. Objects
the sprite that can do things in the game
8. Resources
something you can use to research or make your game
9. Rooms
were the game is taking place and were the objects and sprites are found
10. Sprites
the pictures before they are objects
11. Variables
a example is the score or time limit you have in a game
something that the sprite does
2. Backgrounds
the stage or what the game is happening on
3. Events
something that is going to happen
4. Executable file
the instructions the sprites follow
5. GML
the html of game maker or the language of game maker
6. Instances
something else an object can do
7. Objects
the sprite that can do things in the game
8. Resources
something you can use to research or make your game
9. Rooms
were the game is taking place and were the objects and sprites are found
10. Sprites
the pictures before they are objects
11. Variables
a example is the score or time limit you have in a game
Jan Feb weeks 7&81. Design Process
The steps in which you come up with a design.
2. Problem
something that needs a solution
3. concept
an idea
4. Brainstorming
the steps in finding a solution
5. Generate
to produce something
6. research
the study to find a solution
7. Iterate
applying math to a problem
8. Solution
the answer to a problem
9. construct
to build or make something
10. Test
a process to find how good you are at something
11. Prototype
a model or something to preform test
12. Evaluate
to look back on your solution and make sure its correct.
The steps in which you come up with a design.
2. Problem
something that needs a solution
3. concept
an idea
4. Brainstorming
the steps in finding a solution
5. Generate
to produce something
6. research
the study to find a solution
7. Iterate
applying math to a problem
8. Solution
the answer to a problem
9. construct
to build or make something
10. Test
a process to find how good you are at something
11. Prototype
a model or something to preform test
12. Evaluate
to look back on your solution and make sure its correct.
Weeks 3 &4
1. Algorithm…The steps to solving a problem.
2. Boolean…operators for programming
3. Conditional Statement…if something is true or false.
4. Debug…to get rid of a problem that keeps occurring in your game
5. Event handler…the effect of something the user does
6. Glitch…Another word for a problem on a video game.
1. Algorithm…The steps to solving a problem.
2. Boolean…operators for programming
3. Conditional Statement…if something is true or false.
4. Debug…to get rid of a problem that keeps occurring in your game
5. Event handler…the effect of something the user does
6. Glitch…Another word for a problem on a video game.